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BIEN VENIDOSSSSS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BUENAS A TODOS ES UN GUSTO QUE SE LLEGUEN POR RSTE NUESTRO LUGAR QUE LO DSIFRUTEN
jueves, 4 de abril de 2019
REBECA, 36 - ¿Quieres ser amigos?
martes, 2 de abril de 2019
Podcast Appearances
I've mentioned before that I enjoy listening to podcasts -- especially game industry and design focused ones. I've even entertained the thought of getting into it myself, though not much became of that for a while. But eventually it led to The Argument Hour with Seth and TC. We've only done two episodes so far, and then my schedule went a little bit awry when my baby was born.
Not too long ago, I hit the podcast circuit to promote TMG's upcoming 10th anniversary, and the accompanying kickstarter for Homesteaders 10th Anniversary Edition and the New Beginnings expansion. And I've been invited on a few other podcasts in the past as well. Here's a list of all of them, mostly so I can find and share them easily. Feel free to have a listen and enjoy them!
I mentioned that TC and I have done 2 episodes of The Argument Hour:
5/07/18: In the first Argument Hour, TC and I threw down about "the Alpha Player problem," and I explained a distinction I see between 2 types of cooperative games. Afterwards we talked about Kingdomino, how it works, and the types of people who may or may not enjoy it.
6/07/18: In the second Argument Hour, TC and I got into it about different forms of "going back to the well" -- iterating on a design, honing the mechanisms, and standing on the shoulders of giants, vs lazy rehashing, or downright plagiarism. Afterwards we went over The Voyages of Marco Polo.
On 10/5/18 TC and I took a bit of a break when my son Corbin was born, but we just recorded a 3rd episode about the use of mechanics that rely on loss aversion in games, such as loans, and we mentioned a related (?) topic, scoring leftovers at the end of a game. We ran out of time to do a game review, so we skipped it this time. I'm not sure when that one will air, hopefully I'll remember to come back and link it when it does.
(podcast went live 12/3/18)
On 10/17/18 we recorded another episode about cognitive load, spurred by this blog post by Jeff Warrender. We ran long again, and couldn't really decide on a game to review, so we skipped that segment again. Since I haven't really been playing many games lately, we might just reserve the review segment until we actually have something we'd like to talk about.
(podcast went live 2/18/19)
I've actually been on The TMG Podcast several times:
5/26/17: On episode 003 I joined Lance to talk about How I got into game design, about several of my early designs, and about what led to founding TMG
6/30/17: On Episode 007 I joined Lance again to talk about the Origins convention, testing out new games, and my latest creation (that was on Kickstarter at the time), Crusaders: Thy Will Be Done.
10/27/17: On my third sit-down with Lance, we discussed Essen 2017 releases in general, and TMG's offerings: Exodus Fleet, Harvest, and Pioneer Days, with a few detours to discuss some of TMG's older games as well.
4/13/18: I was on the podcast one more time ahead of the kickstarter project for Homesteaders 10th Anniversary Edition, as well as the New Beginnings expansion. We talked about the beginnings of TMG, as well as plans for TMG's 10th anniversary, such as the revival of our launch titles, Homesteaders, and my game Terra Prime, which is coming back as Eminent Domain Origins. I also explained Ultimate Frisbee to Lance, who seemed to confuse it with disc golf :)
10/5/18: I came back on the podcast to talk about game development in general, but specifically about Belfort, as the kickstarter for the Belfort reprint (with the Expansion expansion and a brand new expansion) was ongoing.
10/8/18: Tasty Take #1: Since Halloween is coming up. Lance asked me if I like scary movies, and if so, which is my favorite.
10/10/18: Tasty Take #2: I talked about playing Eminent Domain and Dice Forge on BoardGameArena.com
And speaking of TMG's 10th anniversary...
Not too long ago, I hit the podcast circuit to promote TMG's upcoming 10th anniversary, and the accompanying kickstarter for Homesteaders 10th Anniversary Edition and the New Beginnings expansion. And I've been invited on a few other podcasts in the past as well. Here's a list of all of them, mostly so I can find and share them easily. Feel free to have a listen and enjoy them!
On Board Games: The Argument Hour
With Seth and TC
5/07/18: In the first Argument Hour, TC and I threw down about "the Alpha Player problem," and I explained a distinction I see between 2 types of cooperative games. Afterwards we talked about Kingdomino, how it works, and the types of people who may or may not enjoy it.
6/07/18: In the second Argument Hour, TC and I got into it about different forms of "going back to the well" -- iterating on a design, honing the mechanisms, and standing on the shoulders of giants, vs lazy rehashing, or downright plagiarism. Afterwards we went over The Voyages of Marco Polo.
On 10/5/18 TC and I took a bit of a break when my son Corbin was born, but we just recorded a 3rd episode about the use of mechanics that rely on loss aversion in games, such as loans, and we mentioned a related (?) topic, scoring leftovers at the end of a game. We ran out of time to do a game review, so we skipped it this time. I'm not sure when that one will air, hopefully I'll remember to come back and link it when it does.
(podcast went live 12/3/18)
On 10/17/18 we recorded another episode about cognitive load, spurred by this blog post by Jeff Warrender. We ran long again, and couldn't really decide on a game to review, so we skipped that segment again. Since I haven't really been playing many games lately, we might just reserve the review segment until we actually have something we'd like to talk about.
(podcast went live 2/18/19)
The TMG Podcast
With Lance Myxter
5/26/17: On episode 003 I joined Lance to talk about How I got into game design, about several of my early designs, and about what led to founding TMG
6/30/17: On Episode 007 I joined Lance again to talk about the Origins convention, testing out new games, and my latest creation (that was on Kickstarter at the time), Crusaders: Thy Will Be Done.
10/27/17: On my third sit-down with Lance, we discussed Essen 2017 releases in general, and TMG's offerings: Exodus Fleet, Harvest, and Pioneer Days, with a few detours to discuss some of TMG's older games as well.
4/13/18: I was on the podcast one more time ahead of the kickstarter project for Homesteaders 10th Anniversary Edition, as well as the New Beginnings expansion. We talked about the beginnings of TMG, as well as plans for TMG's 10th anniversary, such as the revival of our launch titles, Homesteaders, and my game Terra Prime, which is coming back as Eminent Domain Origins. I also explained Ultimate Frisbee to Lance, who seemed to confuse it with disc golf :)
10/5/18: I came back on the podcast to talk about game development in general, but specifically about Belfort, as the kickstarter for the Belfort reprint (with the Expansion expansion and a brand new expansion) was ongoing.
10/8/18: Tasty Take #1: Since Halloween is coming up. Lance asked me if I like scary movies, and if so, which is my favorite.
10/10/18: Tasty Take #2: I talked about playing Eminent Domain and Dice Forge on BoardGameArena.com
And speaking of TMG's 10th anniversary...
TMG 10th Anniversary Promotion
I got myself invited onto a handful of podcasts to promote the 10th anniversary of TMG, and the launch of the 10th anniversary edition of Homesteaders. Here are those appearances:
Hooked On Geek
With Greg Dixon and Stephanie
4/23/18: In episode 17 of Hooked on Geek, I talked to Greg Dixon and Meeple Lady about everything from how I got into gaming and the game industry, to my engineering background and how that relates to game design and development, to the few published games I've been able to play lately (Bunny Kingdom, Santa Maria), to TMG's 10th anniversary.
Who, What, Why
With Mike Bonet
4/22/18: Season 19, episode 1 of the Who, What, Why podcast began with me reminiscing about the biggest disappointment of my game design career thus far, a Three Musketeers themed game called All For One that I worked on with the original designer David Brain, and how that game basically launched my career as a game developer, and shaped the process I use to develop games. We talked a little about my game design blog, some of my design articles (such as the one on game end dynamics), and about the upcoming reboot of Terra Prime as Eminent Domain Origins
The Brawling Brothers
With Josh and Brandon
5/1/18: For a short segment in the middle of episode 72, the Brawling Brothers took a break from talking about The Grimm Forest and IPs in board games to talk to me about TMG and the Homesteaders 10th anniversary edition / expansion kickstarter.
The State of Games
With Chris Kirkman, Darrel Louder, and TC Petty
5/1/18: This was a long one, and we covered a lot of miscellaneous topics, but the meat of the podcast was about special, deluxe, or limited editions of games. Also, TC explains why everyone should just enjoy Avengers: Infinity War rather than be critical about it.
The Good, the Board, and the Ugly
With Joe Sallen and T.C.
5/2/18: After Joe reviewed Eminent Domain and Oblivion, I explained some of the background thinking behind both the base game and the new expansion. I also told some of my favorite amusing stories about the game, and I described my Eminent Domain Legacy tournament format.
What I'm Playing Now Podcast
With Joe Leuzzi
5/6/18: Joe interviewed me on some more obscure history, including my thoughts on role playing games, the 30+ hour holiday game marathons I used to host, and the first real game I worked on: All For One, and another of my prototypes: Alter Ego. The topic of Ultimate Frisbee came up, and I explained the challenges I see with trying to capture the feel of a sport in a tabletop game. And of course I promoted Homesteaders, New Beginnings, and Terra Prime / Eminent Domain Origins.
Go Forth and Game
With Tom Gurganus
5/18/18: I talked with Tom a little bit about the upcoming TMG titles I was working on at the time (Embark, Old West Empresario), as well as the history of Crusaders: Thy Will Be Done (and a little about the expansion I was working on at the time). Then we talked about the difference between game design and game development, and due to lack of specificity in the term "developer," I proposed a new term to replace it: "gamegineer." Next, I explained my philosophy that games ought to stand up to competitive play -- not all games are meant to, but all things being equal, a game is only better if it DOES hold up to competitive play. And finally, I offered some tips for pitching to publishers, and ran down a few of the games I'm working on (Alter Ego, Riders of the Pony Express, Automatown, Deities and Demigods, and the next TMG project I'm working on: Back To Earth)
Views From The Outer Rim
With Clive Lovett
5/21/18: Views from the Outer Rim is less a gaming podcast and more of a Sci-Fi/Fantasy podcast. I knew Clive from back in my BGDF chat days, and he invited me on to talk about my sci-fi themed games. I ended up talking about a wide variety of things on that podcast!
Older podcast appearances
Breaking Into Board Games
With Gil Hova, Ian Zang, and Tony Miller
12/30/15: Gil, Ian, and Tony asked me about how I broke into the industry, specifically into game development.
Board Games Insider - Interview
With Ignacy Trzewik
Board Game Design Lab
With Gabe Barrett
6/28/17: Gabe asked me some questions about ways to take a game from good to great.
Board Game Design Lab - Bonus Round
With Gabe Barrett
6/30/17: Gabe and I discussed the value of playing games more than once each, both as a player, and as a designer.
On Board Games
With Isaac Shalev
9/18/17: Isaac and I discussed a proposed entry into the game designer glossary he's putting together: Fragility in games (and the opposite, which would be "robust"). We discussed some older/classic games such as Puerto Rico, Princes of Florence, Container, and A Few Acres of Snow, as well as more contemporary titles such as Hanabi, Pandemic, Dominion, and others. Isaac prompted me to talk about an instance where I, as a developer, removed a source of fragility from Scoville, and we also talked about what we can do as designers to add or avoid fragility in our games.
Let's Level Up
With Rick
2/2/14: Rick asked me about my creative process, and what TMG had planned for 2014 (and beyond).
4/28/15: This SaltCon 2015 interview went into detail about Eminent Domain and the at-the-time upcoming expansion, Exotica.
A Dash of Science
With Chris Birkinbine
9/5/17: Chris had me on his not-game-centered podcast to talk about "the science of game design," creating and developing board games.
Wurfel Reviews interview on YouTube
With Alina
10/20/16: Alina prompted me with interview questions (she did her homework!) about the difference between design and development, kickstarter and what games are suitable for it, and my upcoming games.
Meeple Nation
With Ryan, Brent, and Nathan
4/27/16: The Meeple Nation guys interviewed Michael, Andy, at SaltCon 2016, which began with me talking about my upcoming games: the plan to revamp Terra Prime as Eminent Domain Origins, and my next non-Eminent Domain related game, Crusaders: Thy Will Be Done.
4/28/15: This SaltCon 2015 interview went into detail about Eminent Domain and the at-the-time upcoming expansion, Exotica.
I, Geek podcast
With Mark and Sten
11/29/15: At BGGcon 2015, I sat down with Mark and Sten to talk everything gaming... from what gateway game got me into the hobby, to inspirations for games I've designed, to a sneak peak at the games I was developing at the time.
Legends of Tabletop on YouTube
With John Haremza
7/28/17: In the summer of 2017, I was on the Legends of Tabletop to talk about my upcoming game, Crusaders: Thy Will Be Done, which was on kickstarter at the time.
Legends of Tabletop on YouTube
With John Haremza on YouTube
11/01/16: [watch again]
Arizona Public Media
11/29/15: A public radio station interviewed Karen Arnold Ewing and I about Rincon 2016, the game convention I started up in 2012. That was the last year I was the convention chair before handing the reins over to Karen and her husband Tony, who have made the convention bigger and better than I ever did!
Written interviews
Go Forth And Game
With Tom Gurganus
10/11/17: Tom got me talking about publishing Deluxified games, designing games in general, and specifically about upcoming EmDo content.
Go Forth And Game
With Tom Gurganus
4/1/14: Tom interviewed Michael and I about 5 years of TMG.
Dice Hate Me / Go Forth And Game
With Tom Gurganus
12/14/11: Tom, in conjunction with Dice Hate Me Games, interviewed me way back in 2011 about design advice, how different parts of Eminent Domain came to pass, what it was like to be on kickstarter (at the time it was less ubiquitous), and what other games I was working on, both for TMG and my own designs.
Go Play Listen
With Chris Marling
12/19/16: Chris does a series of Q&A interviews called Designer's Dozen, where he'll ask a designer a dozen questions about designers they admire, the best and worst aspects of designing, tips, and other miscellaneous design related stuff.
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DENISS RUIZ, 37 - ¿Quieres ser amigos?
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lunes, 1 de abril de 2019
We Have No Sleep, But We Must Dream
SPOILER ALERT: Spoilers for most of Harlan Ellison's work is discussed here.
Harlan Ellison is perhaps the last, among the cadre of science-fiction writers who redefined the genre for the second-half of the twentieth century, Isaac Asimov, Ray Bradbury, Robert Heinlein, Arthur C. Clarke, Ursula K. Le Guin, Theodore Sturgeon, Kurt Vonnegut, Douglas Adams, Octavia Butler, and countless others Ellison would berate my illiterate mind for not naming. These were creatives who not only wrote exciting stories, but also pricked our conscience, teaching us of the boon and the terror science could bring, reminding us of our commitment to our fellow man, sharpening our minds with skepticism of both religion and government, and first and foremost, ensuring that reading never vanished from the Earth.
Ellison was a writer like no other, with a distinct, confident voice that never shied away from honesty or offense. His short story, "I Have No Mouth And I Must Scream" created a vision of Hell rivaled only by Dante, and brought a totalitarian terror just as intimate as Orwell's "Big Brother." It featured a sadistic supercomputer so sick of humanity that he brings about Armageddon, but leaves a few souls to thrive in his virtual world. He tortures them endlessly through a variety of perversities, with death being the prisoner's only escape, but one them surrenders his own chance at death to help another's suicide. He is rewarded for his sacrifice by being permanently deformed by the vengeful supercomputer, "I am a soft jelly thing. Smoothly rounded, with no mouth, with pulsing white holes filled by fog where my eyes used to be. Rubbery appendages that were once my arms; bulks rounding down into legless humps of soft slippery matter. I leave a moist trail when I move." I have no mouth and I must scream. Horrifying. Another post-apocalyptic hell was crafted in the novella "A Boy And His Dog", in which young men hunt the anarchic wastelands for scarce women to rape. A twisted spin on the old coming-of-age-with-dog stories, like Where The Red Fern Grows or Lassie Come Home. It ends with the boy feeding his prized girl to his starving dog. A bonding moment, indeed. Ellison's writing also transitioned well into comics. His humorous take on Batman was to have the Caped Crusader unable to fight crime for night, with the citizens of Gotham more than capable to handle themselves. His take on Hulk had the green beast shrink smaller than an atom, and fall in love with a royal. The most emotional of Ellison's literary works is his short story "Susan", about a man whose nightmares come to life when he sleeps, so his Volkswagon bed lies far in the forest, the Brim of Obscurity. His four previous wives were killed by his nightmares, and his wife knows this, but still she greets him every morning when he returns and kisses him goodnight when he departs. One night, she finds him weeping, and asking why, he replies, in an achingly moving way,
"I'm crying for the loss of all the years I've spent without you, the years before I met you, all the lost years of my life; and I'm crying that there are less years in front of me, than all those lost years behind me."
![]() |
| Harlan Ellison with Ray Bradbury |
Harlan, it must be said, was quite adept at television, as much as he despised it. For the science-fiction anthology series, The Outer Limits, he wrote the episode "Soldier", which featured a warrior from an dystopian future . If it sounds familiar, it's because James Cameron later stole the idea for his Terminator film, at least for the first three minutes. Trekkies will remember him most fondly for having penned "The City On The Edge Of Forever", the finest episode of the original Star Trek series. Kirk and Spock travel back in time to look for McCoy. They have landed in pre-World War II America, are taken in by a peace activist who runs a soup kitchen for the poor. Kirk falls in love with her, but is told by Spock that if she lives, she'll garner enough influence to make America pacifist, and make it vulnerable to being conquered by the Nazis. In one of the more tragic moments in the series, Kirk lets her die. Peace activists are sometimes so ahead of their times to be a detriment to the times they're still in. A sobering meditation on the brutality of the past, and foreboding notice over the present day.
![]() |
| Harlan Ellison and Neil Gaiman. |
Ellison was a strong advocate for the integrity of the writer and against cultural illteracy. He made his opinions loud and clear on the Sci-Fi channel segment, "Harlan Ellison's Watching." He was the cranky Andy Rooney of science-fiction. We all know of his famous "pay the writer" rant, in which he urged writers not to do any work for free, and his critiques on political correctness from both right and left. I want to focus, however, on his attacks on cultural illiteracy. With the ascendancy of garbage television, Ellison lamented not only the lack of reading, but the shallow knowledge of those who did. Consider that two of the most popular poets of our time, Rupi Kaur and Kanye West, don't read much at all, and their shallow works reflect as much. Ellison once gave a chilling anecdote in which nearly of his audience in a science-fiction lecture, didn't recognize the Nazi death camp "Dachau", he ranted, "People who read science-fiction should have a sense of historicity. They should have a sense of the past. They should abide by Santyana's adage that those who do not remember the past are doomed to repeat it. I said how can you not know the name Dachau, Birkenwald, Treblinka, Bergen-Belsen? How can you not know this?"
Needless to say, Ellison could also be an asshole, and reveled in the obscene. He was stupidly fired from working at Disney from joking about a porno where Minnie gets gang-banged by the Seven Dwarves. This propensity could carry more serious consequences. While accepting a science-fiction award, Ellison groped Connie Willis's breast in front of the whole audience. While Ellison apologized for his behavior, I don't think Willis ever forgave him, and I can't blame her.
Why science-fiction? Of what value is there in speculating on possible worlds and futures? Is it just another soma, another opiate of the masses to keep us distracted and amused? What value, then, really of Harlan Ellison's life, of literary fiction as a whole? I think Ellison best defended the dimensions of imagination in this passage from his short story, "Repent Harlequinn, Said The Ticktockman", in which he argues that imagination reveals our freest selves, our truest selves,
"...the madness of which I speak is what the Late George Apley might have called "eccentricity." The behavioral pattern outside the accepted norm. Whatever the hell that might be. The little old man sitting on the park bench having an animated conversation with himself. The girl who likes to dress as an exact replica of Betty Boop. The young guy out on the sidewalk playing the ocarina and interspersing his recital with denunciations of the city power and water authority. The old lady who dies in her two room flat and the cops find sixty years' worth of old newspapers plus two hundred thousand dollars in a cigar box. (One of the wooden ones, the old ones you simply can't find anymore because they don't make them. They're great for storing old photos and comic character buttons. If you have one you don't want, send it along to me, willya?) The staid businessman who gets off by wearing his wife's pantyhose. The little kid who puts "S" on a bath towel and, shouting, "Up, up, and awaayyy!" jumps off the garage roof.
"They're not nuts, friends, they're simply seeing it all through different eyes. They have imagination, and they know something about being alone and in pain. They're altering the real world to fit their fantasies. That's okay.
"We all do it. Don't say you don't. How many of you have come out of the movie, having seen Bullitt or The French Connection or Vanishing Point or The Last American Hero or Freebie and the Bean, gotten into your car, and just done a wheelie, sixty five mph out of the parking lot? Don't lie to me, gentle reader, we all have weird-looking mannerisms that seem perfectly rational to us, but make onlookers cock an eyebrow and cross to the other side of the street.
"I've grown very fond of people who can let it out, who can have the strength of compulsion to indulge their special affectations. They seem to me more real than the faceless grey hordes of sidewalk sliders who go from there to here without so much as a hop, skip, or a jump."
maria montoya, 52 - ¿Quieres ser amigos?
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